Set In the world of The Quiet Year or The School Year games ***OR*** Inspired by your dérive Half of the game is set in the world of the Quiet Year with the community that lives in the abandoned GameStop and the other half,where she is on her walk to school,is set in the School Year game. I used images I took from my derive and implemented it in that same walking part.
Travesty Generator or charNG (or BOTH!) I used charNG to develop the slogan for the community when it was introduced to the character of the game. acts of happiness --> more units of happiness. More units of kindness. More acts of happiness
Googlism The googlism result for gameStop that I chose was → gamestop is valued at about $1 I used that a few times as part of the narrative to help with deciphering the password.
Crowdsourcing Using the idea of crowdsourcing, I had asked a group of 5 people what they expected would be in the character’s inventory, and the locked chest. I combined the answers to come up with the selected items.
n+7. (http://www.spoonbill.org/n+7/) The community believes that happiness is a driving force for them, it’s what leads to a good working environment. I put that in the n+7 generated text and picked “We believe that hardback is an important driveway in our companionway. We have to be fully charged in ordination to work as a tear.” I slightly tweaked it so it makes a little sense but keeps the same organizational structure.
Transcription -- use Otter.ai I used the transcription tool to describe the walk from the character’s home to their school which instructed some of the choices.
Oblique Strategies cards (use at least 5) Children’s voices. speaking, singing The children’s voices were used when the character was getting close to the school and they could hear all the noises the children were making. Faced with a choice, do both. There was one moment when the character was faced with making a difficult choice in terms of which direction to go, and ends up going both left, right, and straight. Find a safe part and use it as an anchor. The idea of “a safe part as an anchor” was interesting to me so I decided to use the notion of the dream as that. The character plays through all these choices, only to realize that it was all a dream, that will keep going on loop forever. Consult other sources — promising — unpromising. The use of other sources such as charNG, Googlism, and Oblique Startegies was really helpful in construction the narrative through different tools of manipulation. Make a sudden, destructive unpredictable action; incorporate.
botnik.org / Voicebox - Predictive Writer I used botnik to come up with a different clue to help with unlocking the chest. The walls feed your house.
Anagram Generator I used the anagram generator to come up with the name of the community. I used One Dollar GameStop, (in relation to the googlism results) for the search and picked “The Enlarged Stool Mop) which represented their work as a team.